Rumor & Truth A sharp axe is easier to wield than a sharp wit. All roads lead to chaos, in the end. No matter which alignment path you choose, you'll end up at the gate or as a chaotic blob. Always consider the consequences of yer deeds lest ye be surprised. Think before you act, because others will react, especially the gods. Always watch your back! Don't let yourself get surrounded. An anvil is nothing more than an oversized ingot of iron. And it will rust just like one, too. Be as resistant as you can. Collect resistances for your own sake. Being light as a feather makes you very rifty. The rift is much safer if you are not burdened. Care for more intelligent monsters. Don't believe everything *they* say. Not all rumors are true! Dragons want items made from their hide back. In fact they get downright violent about seeing their skins worn by others. Eating a demon daisy will make you a demon lover. False, it'll just make you sick/poisoned. Feeding rust monsters is costly but definitely worth it. If you need to get away, give them some metal to munch on. Gift shops are overpriced, unless you use a five finger discount. The gift shop is overpriced, and theft is the only way to get everything you might want. If you are doomed, this will be the last fortune you ever read. It's that hard to survive when doomed. It's doomed, after all. If you eat the heart of a Dragon, you will share in its strength. As long as you interpret its strength as its special releation to certain elements. Eat dragon corpses to gain their resistances. If you lick a Karmic Lizard, you can get high. Or at least higher luck; but you have to eat it, too. In the land of eternal darkness, light must come from within. It takes an iron stomach to eat black dragon steak. So if you eat one, you must have an iron stomach (resistant to acid). Join DARK (*D*ragons *a*gainst *r*easonable *k*illing). Living sacrifices are the most valuable of all. The gods really like living sacrifices, but more than artifacts? Look for strange items. Because they are quite helpful in several circumstances. MADE: Mindcrafters Against Drunken Explorers Note: Don't forget to throw all the poisoned cookies away. Quidquid latine dictum sit, altum viditur. Wow, that sounds impressive. I wonder what it means. :^) Remember to write something on this cookie. Rifts are deep. Otherwise they'd be called cracks. Or gulleys. Smoking is bad for your health! Some gems harbour magical powers. True--light, power, darkness, knowledge--just use them and find out. The coin of chaos has two faces -- power and corruption. The one is paid for with the other. The Mad Minstrel harbours a dark secret. They say fortunes must be followed by the incantation 'in bed' to work. This is only true if you're in bed at the time. They say that a good memory might pay. They say that all white dragons suffer from a bad cold. They say that an empty stomach is one's worst enemy. Always stay well fed; hunger has killed many adventurers. They say that at times mindless rage might save your life in fights. If you're getting hit anyway, go berserk and maybe you'll manage to kill them first. They say that at times things can get zorky. There are several Zork references in the Drakalor Chain. They say that attacking shopkeepers is bad for your karma. It could just curse you (or doom you?). They say that being able to read is very useful when visiting the library. It's the only way to take advantage of what's there. They say that Berzio potions are useful for taming monsters. They like having food items thrown their way, and this qualifies. They say that blessed items improve one's eyesight. They say that blessed potions of extra-healing might be a real boon. They say that boozed bozos can be very helpful. So give the fool some booze and find out. They say that bugs can be really nasty. Poison, swarming, and they're just gross. They say that burning torches can be very dangerous. They cause more damage than non-burning ones. They say that champions may pray for more favours than ordinary people. They sure can! They say that companions fear darkness. They tend to lose their masters. They say that controlled teleportation is really great. It is! They say that converting an altar is difficult without losing one's faith. Sometimes it wins the conversion test. They say that corrupted things can be your boon and your doom. They say that cursed potions of invisibility might have strange effects. They make you invisible to yourself, but not to anyone else. They say that cursed thieves picks might do strange things. They say that dark elves are especially good in the night. They say that distortion is the way to godhood. Chaos godhood only. They say that drinking black potions during the night corrupts your soul. Nah! They say that eating beings of true evil corrupts your very essence. Eating the Orb guardians corrupts your essence, not just your body (and so cannot be cured). They say that eating humans is evil. Or just chaotic (unlawful). They say that eating magic-wielding monsters might be a boon for your mana. They sometimes increase your mana by a point or more! They say that elves trade strength of body for speed. Eating them increases dexterity, but reduces toughness. They say that essence of marellion moss is proof against the undead. They say that every coin has two sides. They say that excitement is a messenger of battle. And if you feel excited, there's a large nest on the level. They say that fire is the most violent element. You must three times as resistant to it than other elements. They say that gambling is bad for your finances. Only if you lose; or if you win too much. They say that gods like sacrifices of food and valuable stuff. They sure don't dislike them. They say that good gamblers know which coins they have to use. They say that graveyards are dangerous places. You can lose strength, toughness, or life! They say that greater vaults are hiding places for artifacts. Frequently they have a named creature and an artifact in them. They say that green pools contain deadly slime. They say that herb bushes grow according to magical patterns. That old Conway magic. They say that herbs have strange effects. Each has its own strange effect. They say that hobbits don't like shoes. It reduces their dexterity. They say that holy water might bear fruits. Try using it on an herb plant. They say that Infinity does not permit to visit any place twice. Levels are generated randomly, and you can never go back. They say that it is not wise to leave one's cause after being crowned to be a champion. The god who crowned you will find a punishment. They say that it might be useful to remain persistent with uncharged wands. Eventually they will work once more. They say that it might come in handy to discover a use for useless potions. There is a use for them, but not until late in the game; you will be rewarded. They say that Khelavaster is still alive. He is; it's just a matter of time until you find him. They say that kicking a stuck door helps. As long as it isn't trapped. They say that kicking stairs helps to train your strength. Well, maybe after a while. They say that kicking stairs might be bad for your health. Only if the dungeon comes crashing down on top of you. They say that killing cats is bad for your karma. It sure won't endear you to the Cat Lord. They say that killing friends won't help you finding new ones. They say that libraries are especially useful for wizards. More books instead of scrolls. They say that long jumps require small moves. They say that many cursed items cause bad luck. They say that merchants are really well-spoken thieves. They say that monsters tamed by bards will never willingly leave. They say that monuments can hold dark secrets. The monument to Infinity hides a Chaotic secret. And statues might hold less dark secrets. They say that nobody ever heard the wail of the Banshee more than once. It causes a lot of damage, usually enough to kill the first time it is heard. They say that not all herbs must be eaten. Some must be used, and others mixed. They say that once you have opened the final gate there is no way back. Once the four keys are used, the only way out is to win. They say that patience is the better part of valor. They say that pools contain mysterious secrets. But I'm not telling. They say that potions of booze and mana-rich potions are able to charge more than just your alcohol level. Maybe they could charge where a scroll isn't available to do the job. They say that potions of toughness tend to remove your hungry feelings. They have a pretty good food value. They say that praying at altars of your deity is helpful. Yes, but not too often. They say that quests are noble and just. They increase your lawfulness. They say that repetitive requests are frowned upon by the gods. Don't bug them unless you've done enough to keep them happy. They say that rubbing moss of mareilon onto your skin might get you moving. Using it will exercise your dexterity. They say that rusted electrical items might be dangerous to the user. Heh heh, try zapping a rusty wand of lightening. They say that sacrifices can be dangerous. They say that shopkeepers sometimes try to cheat the customer. They say that shops are dangerous at night. They say that Sis might enhance your creativity. There are several ways to use them to your benefit; maybe you'll find another. They say that skeletons like bones. Try giving one one. They say that smashing statues might yield magical wands. If you're lucky. They say that some items are useful when worn shortly before special moments. They say that some statues have magical bones. Wands. They say that some wands are not very reliable. Like wonder and ball lightening. They say that the ancient dwarf knows a lot about quests. Just ask him! They say that the banshee transformed after losing her beloved husband. And so she might be transformed again by another husband. They say that the cat lord finds no fault with ye if ye never harmed any cat. In fact, he rewards you. They say that the dungeons of mystery consist of 100 levels. Sure, but who knows where the dungeons of mystery are? These are the Caverns of Chaos. They say that the forces of Law built a monument to Infinity. But it has been corrupted, and is now the infinite dungeon. They say that the gods do not yearn for material wealth. They don't know what they're talking about. They say that the gods greatly favour living sacrifices. Greatly. They say that the great rift is very dangerous for almost everyone. Very true. They say that the guild of industrious brutal muggers writes really confusing manuals. Just read one and see, but backup first. They say that the home of the banshee is ruled by eternal decay. Actually, things never seem to decay on her level. Use it as a meat locker. They say that the king hid a lot of gold in these dungeons. Good thing he left a Royal Guard. They say that the library charges high fees. They say that the mint-flavored juice distilled out of morgia roots improves stamina, slakes thirst and conceals bad breath. Toughness and wisdom. They say that the radiance of chaos will corrupt you the faster the deeper you descend. Depth accelerates the process even more. They say that the secret to becoming a Chaos God is hidden in the Drakalor Chain. In pieces in various places, yes. They say that there are many gems deep under the mountains. They say that there is a secret level guarded by many powerful monsters which contains several artifacts. They say that thick gauntlets are great for isolating your hands. Isolating them from, say, other things. Use against poison hands. They say that those who have too many friends also have too many enemies. They say that those who hear the wail of the banshee are doomed. It does lots of damage, but doesn't doom. They say that those, who manage to empty a pool, will receive a wish. Only if they're extremely lucky. They say that tiny caves can be very large. Yes, they can. They say that to be a champion of one's cause is very valuable when using ancient magic. Artifacts are tiring to use, but less so for champions. They say that too much chaos essence corrupts thy inner self. Don't eat it! They say that true berserkers fight naked. They also die young, but what the heck! They say that using artifacts costs a lot of energy. You'll need to eat more to compensate. Using some of them corrupts. They say that wands of knocking might split your skull. Or the skull of another. They say that when you hear a "Hurumph!" you'd better start to run. Because things that make that noise can be very dangerous. They say that you might find gems on the deep levels. They say that you need a strong will to enter the great rift. At least 20, much higher to not fall. They say that you need to be an expert climber to survive the great rift. 100 climbing, minimum. They say that you need to be very experienced to enter the great rift. At least level 18. They say that you only can be the champion of your deity if you are very close to your deity. Extremely close would be more accurate. They say that you should not slow down in your final fight. But the creatures there will try to slow you. They say that you should seek the heart of the mountains. They say that you should try to investigate the potential uses of beewax. It can be very useful. They say that you should wish for appearance. They say that you should wish for charisma. They say that you should wish for dexterity. They say that you should wish for friends. They say that you should wish for knowledge. They say that you should wish for mana. They say that you should wish for strength. They say that you should wish for toughness. They say that you should wish for wealth. They say that you should wish for willpower. They say that you should wish for wishes. Only the foolish do this. They say that you will feel the corrupting incursions of Chaos. Far too soon. They say that you will need a weapon of mass destruction to come closer to your goal. It certainly helps. They say that your piety depends on your disposition towards all gods of your pantheon. If you can keep all the gods of your pantheon happy, your score will reflect it. They say ye cannot shoot yourself, no matter how hard ye try. I've managed (but only with magic). This cookie will make you pay a high price. This is a joke. Those of Trollish Blood must drink from the Bloody Pool. Those who guard artifacts are deadly enemies. Only if they see you. To be heavy is not very nift in a deep rift. Not very nifty, indeed. To leave the animated forest you will have to reach the corner opposite of the entrance. True. Ye dost not need to find some kind of amulet to save the world. True. Your termination is long due. Uh oh. Sting and Needle Needle and Sting twins they are and united they should be. When double wielded, they get incredible bonuses. They say that faster blood means faster recovery. Faster blood messages mean your hitpoint recovery rate has increased. Putting undead to rest with holy water indeed is a lawful act. Self-explanatory, but especially applicable to Griff Bloodaxe. Those without overwhelming piety won't effect elemental altars. They say that elemental altars can only be converted by the most faithful. Only champions of a diety can convert Elemental altars.